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initially we kicked around the ideas of Elika being a young girl, but that brought up the whole babysitting thing, and then we toyed very briefly with the idea of Elika being a partner like a brother or a father figure or something, but it didn’t have the kind of sexual tension that’s fun to play with. We had instances where we had interest points in the world - little objects that would attract her attention, and if you idled for a few minutes she would wander over to one of those objects to look at it, but then the player would, y’know, haul ass to the left and Elika’s wandering over there looking at that thing and then he has to stop and wait and go and get her and bring her back, and it was these things that detracted from that overall core message, which is more important than anything else. Some of them only got as far as concepts and brainstorms, some of them actually got as far as prototypes, but what we quickly realised was there was a lot of design that had to be done in terms of simplifying Elika’s involvement to make sure we delivered on that promise that she never gets in the way and she’s never a negative. So we developed ideas of her sometimes taking the lead, or her sometimes wandering off and looking at key game points, or her basically just taking initiative. To further answer your initial question of how her design evolved, at the beginning of the game, one of the things we were thinking about was - should she have more of an autonomous personality? Should she have a little bit more autonomy as a gameplay mechanic? In an interview with Prince of Persia Producer Ben Mattes, we can read more about Elika’s development: Probably Ubisoft created a lot of different ideas for the project, before choosing the final one.Įven the released game has some differences from the official beta screens that we can find online. Some other rumors even say that originally Assassin’s Creed was meant to be part of the Prince of Persia series.
PRINCE OF PERSIA XBOX ONE FULL
It seems that Ubisoft showed the full Target Render at a Vancouver SIGGRAPH event. As we can read over at GameSetWatch, thanks to “David Pettitt” we learn that this version was “a target render that the team pitched the game with”. As you know, the final game has not flying-girls that follow the prince. In january 2008, Surfer Girl released some screenshots from an early prototype of this new Prince Of Persia, in which the main character was followed by a mysterious flying girl. Proof of conception for this new title was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn’t announce the game until May 2008. It was released on Decemfor Xbox 360 and PlayStation 3.
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Prince of Persia Prodigy (also know as Prince of Persia Zero in its early beta days) is an action-adventure and platforming game developed by Ubisoft Montreal.